No Solution Media Projects

Final Fantasy (Work In Progress)
Headed by:
Brendon Mitchell of NSMedia
Started in: Dec. 19th, 2006
Finished in: N/A

INFO:
This Project is a 2D Fighting Game, written in C with the Allegro library. As of right now the Project is still a work-in-progress, with only a few subjects done. The game has the ability to pick up on plug and play controllers, along with Console Adapter plugs (PS2, XBOX, N64, SNES).

CHARACTERS:
As of right now there have been a few characters made except the problem persists... of which version of the characters will see the light of day on the final product. There are multiple versions of the main 2 characters of the FF7:2DF Project, but its hard to decide which version to implement.

CLOUD STRIFE (Version2.0)
Current # of Sprites: 813 | Current Animations: 182 | Palette Types: CustomAdventChildren & FinalFantasyVII


 

CLOUD STRIFE (Version1.0)
Current # of Sprites: 363 | Current Animations: 102 | Palette Types: KingdomHearts

 

SAFER SEPHIROTH (Co-Exists with Version2.0)
Current # of Sprites: 629 | Current Animations: 174 | Palette Types: CustomFinalFantasyVII

 

SEPHIROTH HOJO (Version2.0)
Current # of Sprites: 763 | Current Animations: 194 | Palette Types: CustomAdventChildren & FinalFantasyVII

 

SEPHIROTH HOJO (Version1.5)
Current # of Sprites: 1139 | Current Animations: 341 | Palette Types: CustomAdventChildren & CustomFinalFantasyVII

 

SEPHIROTH HOJO (Version1.0)
Current # of Sprites: 387 | Current Animations: 186 | Palette Types: FinalFantasyVII

 


STAGES:
All the stages contain movement, and effects, along with music to fit the stage. The stages are also much larger, wider, and higher than they appear.



SCREENSHOTS:
These are screenshots taken from the actual gameplay.



















  

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